Arkvulcan Helm γ
- Weakness Exploit3/5
- Arkveld's Hunger
- Lord's Soul
This weapon is Gogma Artian: it has 1 set bonus and 1 group skill, and counts as +1 piece in both pools at once.
Copies this weapon's Gogma roll as a starting point. Fine-tune it in your inventory.
Reduces health but increases affinity and weapon performance while equipped. Successive attacks on monsters further raise your attack power and affinity.
GS meta for patch 1.041 via weapon-as-piece Gogma: Varianza with Arkveld's Hunger counts as a 4th piece — 3pc Arkvulcan γ (helm + arms + legs) activates Hasten Recovery II without occupying chest and waist. Freed slots: Udra Miremail γ (Counterstrike 2, dormant Nu Udra's Mutiny) + Dahaad Shardcoil γ (Agitator 3, dormant Revolt), turning defensive density into active DPS. Counterstrike 3 shines after Guts (Lord's Soul 3pc) survives a lethal hit. Higher ceiling at the cost of double-RNG.
Pure raw GS Attack Focus for patch 1.041, built on Varianza (Gogma Artian) with Arkveld's Hunger (Hasten Recovery) + Lord's Soul (Guts/Tenacity) rolled in. A generalist endgame AT build with an "aggressive tank" profile — Hasten Recovery II + Guts removes the healing pressure between TCS and frees up cash-out commits.
What sets it apart from the pure 5pc Arkvulcan γ comp: here weapon-as-piece frees chest and waist for Counterstrike 2 + base Agitator 3 — turning defensive density into active DPS, at the cost of double-RNG in crafting.
The loop is the TCS chain — True Charged Slash is the cash-out that takes ~20% of an endgame monster's HP on a crit:
Shoulder Tackle lets you trade through a roar or tail sweep, keeping the loop alive without resetting the charge.Focus 3 shortens the Lv3 charge by ~15-20%, speeding up the time to the next TCS. WEX 5 + CB 3 make every TCS crit hard on a wound.
The Gogma Artian weapon counts as a piece toward set-bonus and group-skill thresholds. On the paper doll the armor has only 3 Arkvulcan γ pieces (helm + vambraces + greaves), which would suggest 2pc Arkveld's Hunger (Hasten Recovery I). With the weapon as an invisible 4th piece:
Hasten Recovery II.Guts/Tenacity.The roll pool is universal — any Gogma Artian rolls any set or group skill except Festival Spirit, Prayers and Master of the Fist. RNG is seeded by the base element, so the farm path varies with the element you pick. GS Attack Focus is pure raw, so the element follows the target monster's weakness.
Group skills don't scale with extra pieces — they activate at 3+ pieces and stop there. The extra set bonuses (Nu Udra's Mutiny 1pc via the Udra γ chest, Jin Dahaad's Revolt 1pc via the Dahaad γ waist) sit dormant for lack of a 2nd piece — a deliberate trade-off to gain Counterstrike 2 + base Agitator 3 in the density.
This canonical combination is Varianza's theoretical ceiling. It respects the schema's maxPerBonusType: 2 (max 2 EX per kind).
RNG fallback: if EX won't roll, swap in an extra III (same layout: 2× each + 1 Sharpness I). DPS drops ~8-12% at the ceiling, but the build stays functional.
Structural fallback if Arkveld's Hunger won't roll: the build collapses to the 2pc set bonus (Hasten Recovery I), losing ~50% of the HP recovery. Migrate to the pure 5pc Arkvulcan γ comp — you lose Counterstrike 2 + base Agitator 3 but gain native Blight Res 3 + Convert Element 3 + Elemental Absorption 3 + WEX 5 + Flayer 3, and Hasten Recovery II activates straight from the 4pc. Rolling Lord's Soul on the weapon keeps Guts active even without Arkveld's Hunger.
Guts (Lord's Soul 3pc) — survive one lethal hit. The layering here is the heart of the build's offensive profile:
Counterstrike 2 (Udra Miremail γ): +15 raw for 35s.Adrenaline Rush 3 (Counterattack Charm III) is a parallel layer: it activates on a perfect dodge / i-frame and gives a flat attack boost for 30s. On GS, Shoulder Tackle hyperarmor and Offset Slash trigger it without needing a clean evade.
Hasten Recovery II (Arkveld's Hunger 4pc) returns ~15-20 HP per hit on slow weapons (GS qualifies). Over a 5-8 min hunt the hunter connects 40-80 hits — 600-1600 HP regenerated passively. It removes the healing pressure between TCS and turns the profile from "fragile tank" into "aggressive tank with a safety net".
Agitator 5 during the rage window (~1-2 min between enrages) is where the crit trinity lines up — WEX 5 + CB 3 + Max Might 2 + the Agitator's +28 raw and 15% affinity. Reserve one full-commit TCS to open the rage and chain 2-3 TCS inside the window if the monster allows.
This comp runs Blight Res 2 (vs 3 in the pure 5pc Arkvulcan γ comp). In AT hunts with sustained elemental damage (AT Jin Dahaad, fire-heavy, being the priority), status ticks hurt one tier more. Counterstrike 2 and Guts make up for raw damage, but ticks aren't a "lethal hit" and don't trigger Guts. For extensive AT Jin Dahaad farming, consider 5pc Arkvulcan γ as a target-specific alternative.
Counterattack Charm III (Adrenaline Rush +3) is the canonical charm. It pairs with WEX 5 already capped by the armor, freeing the slot for a parallel offensive layer.
Multiplayer: the build becomes the comp's "aggressive tank" — near-uninterrupted uptime frees a dedicated HH for other buffs. A Lance/Gunlance on Offensive Guard redirecting aggro is a multiplier. Avoid 2× GS in a party (role redundancy).
A generalist endgame AT pick for patch 1.041 — AT Arkveld as the priority, AT Gogmazios, AT Nu Udra, and AT Jin Dahaad with the elemental caveat. No target-specific pivot.