Skills
Showing 179 skills
Showing 179 skills
Grants protection against environmental damage, such as from heat or cold.
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks.
Increases attack power and affinity when large monsters become enraged.
Increases the damage caused by jumping attacks.
Temporarily increases damage to large monsters with a successful Sneak Attack.
Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.
Grants resistance against impairments to mobility while in water, oilsilt, or streams.
Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo.
Increases attack power.
Extends the range in which ammo and arrows have maximum power. Also boosts power at higher levels.
Grants protection against webbed status and frostblight.
Narrowly evading a monster's attack while your weapon is drawn grants special sharpness.
Narrowly evading a monster's attack while your weapon is drawn grants special loaded ammo or applied coatings.
Increases the rate of blast buildup. (Blast buildup has a maximum limit.)
Allows you to apply blast coatings.
Grants protection against blastblight.
Grants protection against bleeding.
Grants protection against all elemental blights.
Improves the effectiveness of flash attacks and items.
Increases damage dealt when your weapon sharpness is low.
Increases the damage of explosive items.
Increases the quantity of herbs and other consumable items you gather.
Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)
Grants a small chance of obtaining various items when landing critical hits.
Increases element power and status buildup for charged attacks.
Increases the damage and stun power of charged hammer attacks.
Decreases stamina depletion when climbing on vines.
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status.
Reduces stamina depletion from evading or performing certain other actions.
After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)
Increases your weapon's elemental attack proportional to your thunder resistance.
Increases your weapon's elemental attack proportional to your water resistance.
Temporarily increases attack power after being knocked back.
Increases shelling power and fire attack while the Wyvern's Fire Gauge is blinking red.
Increases the damage of critical hits.
Increases affinity when performing draw attacks. (Not effective while riding.)
Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.
Increases affinity.
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.
Performing certain Lvl 2 or higher charged slashes deals self-damage. Attack is also temporarily boosted.
Increases defense. Also improves resistances at higher levels.
Has a predetermined chance of reducing the damage you take.
Increases dragon element attack power. (Elemental attack power has a maximum limit.)
Increases dragon resistance. Also improves defense at higher levels.
Grants protection from large monsters' roars.
After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)
The bodies of small insect monsters won't be destroyed, allowing them to be carved. (Excludes some.)
Increases evade distance.
Extends the invulnerability period when evading.
Evading loads the currently selected ammo automatically.
Allows you to apply exhaust coatings.
Increases fire element attack power. (Elemental attack power has a maximum limit.)
Increases fire resistance. Also improves defense at higher levels.
Makes it easier to inflict wounds. Can also deal extra non-elemental damage upon buildup. (Excludes some attacks.)
Prevents knockbacks and other reactions to small damage.
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.
Increases attack power and affinity against large monsters affected by poison or paralysis.
Gives you a predetermined chance of consuming a food or drink item for free.
Increases the number of items you gain at gathering points.
Grill meat to sharpen your weapon and temporarily increase your attack. (Duration and effect vary based on results.)
Reduces knockbacks and stamina depletion when guarding.
Reduces damage taken when guarding and allows you to guard against ordinarily unblockable attacks.
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.
Increases attack power and defense when health drops to 35% or lower.
Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.)
Reduces maximum stamina depletion over time.
Increases ice element attack power. (Elemental attack power has a maximum limit.)
Increases ice resistance. Also improves defense at higher levels.
Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)
Grants protection against defense down.
Extends the duration of some item effects.
Prevents attacks from knocking you back during a jump.
Temporarily increases affinity and reduces stamina depletion when certain conditions are met.
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance.
Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.
Slows down stamina depletion for actions that continuously drain stamina (such as dashing).
Prevents your weapon from losing sharpness during critical hits.
Increases affinity if stamina is kept full for a period of time.
Your attacks are deflected less and are more powerful against hard monster parts.
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.
Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot.
Temporarily increases attack power after executing a perfectly-timed guard.
Increases the bowgun's reload speed and increases the power of bullets when fully loaded.
Improves fishing, grilling, and transporting abilities.
Powers up Palicoes.
Allows you to apply paralysis coatings.
Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)
Reduces the duration of paralysis.
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike.
Increases attack when your health is full.
Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.
Increases the rate of poison buildup. (Poison buildup has a maximum limit.)
Extends the duration of your poison's effect on monsters.
Allows you to apply poison coatings.
Reduces damage while poisoned.
Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer.
Temporarily increases attack upon mining materials.
Weapon sharpness does not decrease for a set time after sharpening.
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)
Speeds up weapon sheathing.
Improves light bowgun rapid fire.
Increases switch speed and power for switch axes and charge blades.
Prevents your weapon from losing sharpness.
Speeds healing of recoverable damage (the red portion of the Health Gauge).
Increases the amount recovered when restoring health.
Increases attack when you have recoverable damage (the red portion of your Health Gauge).
Increases the attack power of Akuma actions and stun damage.
Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)
Level 3 charged slashes deal area-of-effect damage upon hitting the ground.
Disables damage reactions when you hit a friend or when a friend hits you.
Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)
Allows you to apply sleep coatings.
Reduces the duration of sleep.
Temporarily increases affinity when wet or when inflicted with bubbleblight. (Wet and bubbleblight effects stack.)
Makes it easier to stun monsters.
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer.
Increases meat-eating and item-consumption speed.
Speeds up weapon sharpening when using a whetstone.
Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots.
Speeds up stamina recovery.
Increases certain attacks' ability to exhaust monsters.
Grants protection against stench.
Reduces the duration of stun.
Extra health is recovered from environmental interactables.
Temporarily increases your affinity and the affinity of those around you after using a Rising Spiral Slash.
Temporarily increases your defense and the defense of those around you after a successful Perfect Guard.
Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots.
Increases thunder element attack power. (Elemental attack power has a maximum limit.)
Increases thunder resistance. Also improves defense at higher levels.
Reduces the recharge time for specialized tools.
Grants protection against ground tremors.
Increases water element attack power. (Elemental attack power has a maximum limit.)
Increases water resistance. Also improves defense at higher levels.
Increases the affinity of attacks that exploit a monster's weak points and wounds.
Chance to deal additional damage after landing an attack.
Allows the effects of certain items to also affect nearby allies.
Grants protection against wind pressure.