Arkvulcan Helm γ
- Weakness Exploit3/5
- Arkveld's Hunger
- Lord's Soul
This weapon is Gogma Artian: it has 1 set bonus and 1 group skill, and counts as +1 piece in both pools at once.
Copies this weapon's Gogma roll as a starting point. Fine-tune it in your inventory.
Reduces damage taken and keeps attacks from causing reactions. Protects against wind pressure, roars and tremors.
HH meta for patch 1.041 via Onyx Choros (Gogma Artian Attack Focus) rolling Gore Tyranny + Lord's Soul. 4pc Arkvulcan γ + 1pc Gore Coil β activates three bonuses: Arkveld's Hunger Lv 2, Gore Tyranny Lv 1 (weapon-as-piece → Black Eclipse I) and Lord's Soul Lv 1. The thesis: a critting Echo Wave Slash — a non-elemental Artian/Gogma is the only HH that generates it, and it's the only Echo Wave variant that crits. The edge: WEX 5 native to the 4pc frees slots for Flayer 5.
Endgame meta build for Hunting Horn with Onyx Choros (Gogma Artian Attack Focus, non-elemental). It weaves together three threads only HH allows: a critting Echo Wave Slash via a non-elemental weapon, affinity stacking near 100% on weak parts, and a dual-HH Seikret for pre-buffing through the secondary Ajara-Jivaka.
Echo Wave Slash is the only Echo Wave variant that crits — it inherits affinity from the weapon and skills like a normal hit. The other variants (elemental, status, blunt) deal fixed damage with no crit scaling.
A non-elemental Gogma Artian stands out here because it produces, simultaneously: Purple/Red/Blue notes, Echo Wave Slash, and strong Atk Up and Def Up melodies. The combination makes the crit-heavy build mathematically superior in personal DPS against any monster. Elemental builds only win on a specific 3★ weakness — which this build treats as the exception, not the rule.
The Gogma Artian weapon counts as +1 piece toward both set bonus and group skill when rolled via Tarred Devices.
In the canonical composition (4pc Arkvulcan γ + 1pc Gore Coil β):
Regenerates HP on sustained attacking (also known as Hasten Recovery). HH is the weapon class that benefits most — it hits constantly via passive echo bubbles, hilt stabs, and swings between melodies.
Black Eclipse I / Frenzy proc. Useless without Antivirus — hence the maxed Antivirus 3 in the build, which converts every Frenzy survived into +25% affinity temporarily.
Survive one lethal hit per hunt at 1 HP — as long as HP at the moment of the hit is above the yellow line on the bar. It has a passive cost: -5% defense pre-proc, which becomes +5% defense + 3 resistance after activating. Safe against a one-shot at a modest defensive cost.
HH has a critical rhythm mechanic: while performing a melody, pressing Perform again with the right timing triggers Performance Beat — it shortens the animation and chains into the next melody. Perfect timing flashes the weapon red, signaling +damage on the final hit (BIS).
Three viable options in combat:
The canonical build assumes option 2 — endgame-proficient. Horn Maestro 2 (max) extends melody duration and opens the window.
HH already generates wounds fast via echo bubbles and frequent swings. With Flayer 5 maxed, time-to-wound drops ~50%. Each wound opens three opportunities:
Canonical pattern: open wounds early at the start of the hunt to speed up buff stacking.
An HH-exclusive mechanic: with Horn Maestro 2 maxed, you equip a second HH on the Seikret. Before combat (or during, on the Seikret), you perform the secondary's melodies — they persist at full duration when you swap back to the primary. Effective buff stack roughly 2× larger.
Canonical secondary: Ajara-Jivaka (Ajarakan HH). Stats display 882 / true raw 210 / aff +10% / Blast 250 / slot 3-2-1 / inherent Slugger Lv 3.
Why Ajara-Jivaka specifically: Onyx Choros already delivers Defense Up (L), All Wind Pressure Negated, Atk/Def (S) and Stamina Reduced (L) natively. Exactly Atk G and earplugs are missing. Ajara-Jivaka fills both gaps via Attack Up (L) (a real upgrade over Atk/Def S) and Earplugs (S).
In a build with saturated affinity (near 95%), multiplicative Atk Up beats Affinity Up — alternative sources would overflow against the 100% cap. Earplugs S covers standard AT-monster roars via Horn Maestro 2 extending the duration; G-tier roars (Jin Dahaad, transformed Gore Magala, possibly AT Arkveld) may get through — an accepted trade-off.
Pre-buff rotation: Seikret → Ajara-Jivaka → Attack Up (L) + Earplugs (S) + Self-Improvement → swap to Onyx Choros → enter with full-duration buffs.
Mighty Charm III delivers Maximum Might 3 directly, freeing the armor's lv2 slots for:
Counter Jewel [2] stacking to Counterstrike 3 max (+25 atk when knocked back) — it rewards HH's natural trade-off of performing during a long animation.3x Challenger Jewel [3] = Agitator 3 (+10 atk + 10% aff in rage) — direct synergy with the Gore Tyranny Frenzy proc.Flayer Jewel [3] on the chest + base 4pc Arkvulcan = Flayer 5 max.3x Sane Jewel [1] = Antivirus 3 max.Top tier: 2× Attack EX + 2× Affinity EX + 1× Sharpness I. EX rolls less often than Tier III in Gogma Artian crafting.
Accessible fallback: the same layout with Tier III in place of EX. The DPS ceiling drops ~8-12%, but the build stays functional as a practical meta.
A generalist for any endgame AT hunt: AT Arkveld, AT Gogmazios, AT Jin Dahaad, AT Nu Udra, 10★ quests. No target-specific pivot.
Against monsters with a strong elemental weakness (Jin Dahaad weak to fire, for example), Gogma Element Focus builds can edge it out in damage at specific points. But this is the anti-hubris build of the class: sustain via Hasten Recovery + team buffs via melodies + crit-heavy personal DPS via Echo Wave Slash. It doesn't optimize for pure speedrun — it optimizes throughput across multiple hunts.