Sword & Shield — Kyrie Verd Rathalos Eclipse Meta
Survival
Offense
Resistances
Weapon roll
Active bonuses
Gogma Artian rolls
This weapon is Gogma Artian — it rolled 1 set bonus + 1 group skill, counting as +1 piece in both pools simultaneously.
- Set Bonus
- Gore Magala's Tyranny
- Group Skill
- Lord's Soul
- Focus
- Attack
Copies this weapon's Gogma roll as a starting point — fine-tune it in your inventory.
Kyrie Verd
Exploiter Charm III
G. Rathalos Helm β
- Weakness Exploit1/5
- Rathalos's Flare
- Guardian's Protection
Dahaad Shardmail γ
- Agitator2/5
- Jin Dahaad's Revolt
- Lord's Soul
G. Rathalos Vambraces β
- Weakness Exploit1/5
- Rathalos's Flare
- Guardian's Protection
Dahaad Shardcoil γ
- Agitator3/5
- Bind Resistance2/3
- Jin Dahaad's Revolt
- Lord's Soul
Gore Greaves β
- Antivirus1/3
- Flinch Free1/3
- Gore Magala's Tyranny
- Scale Layering
Corrupted Mantle
Talk to Gemma after Chapter 5-2 (HR).
Generalist SnS meta for patch 1.041 via Kyrie Verd (Gogma Artian Attack Focus). Weapon-as-piece unlocks 4 concurrent set/group bonuses — including Black Eclipse I, which normally needs a dedicated 2pc. What sets it apart from a traditional SnS: it exploits a density of converging bonuses instead of stacking raw stats from a single armor family.
How to play
Overview
SnS Attack Focus for patch 1.041, built on Kyrie Verd (Gogma Artian) with Gore Magala's Tyranny (Frenzy) + Lord's Soul (Guts/Tenacity) rolled in. A generalist endgame AT build with 4 concurrent set/group bonuses active — Rathalos's Flare + Jin Dahaad's Revolt + Black Eclipse I + Lord's Soul.
What sets it apart from a traditional SnS: it exploits a density of converging bonuses instead of stacking raw stats from a single armor family.
Core rotation
The loop is Perfect Rush spam on wounds + Perfect Guard as an active rotation, not a reaction:
- Offensive spam. Lateral Slash → Return Stroke → Perfect Rush (a 6-hit chain in ~2s).
- Perfect Guard (R2 timing). The active loop of the rotation. Each PG clears knockback at no stamina cost and opens a window for
Power Clash. - Power Clash → cash-out. The post-clash stagger opens a full-commit Perfect Rush AND triggers
Jin Dahaad's Revolt2pc (+25 raw for ~60s). - Wound buildup. Shield Bash and the Slash finisher feed the WEX loop.
Focus Mode is mandatory for aiming at wounds: WEX 5 + CB 3 + Master's Touch 1 (sharpness preserved on crits — with crit rate at peak ≈100%, sharpness becomes effectively infinite).
Structural thesis — weapon-as-piece
Kyrie Verd Gogma Artian counts as a piece toward set/group-bonus thresholds. On the paper doll the armor has only 1pc Gore (greaves β) + 2pc Dahaad γ (mail + coil) + 2pc G. Rathalos β (helm + vambraces) — without weapon-as-piece, 2pc Gore wouldn't close and Lord's Soul would fall below the threshold of 3.
With weapon-as-piece:
- Gore 2pc (greaves + weapon) →
Black Eclipse I(forced Frenzy). - Lord's Soul 3pc (Dahaad mail + Dahaad coil + weapon) → Guts/Tenacity.
The roll pool is universal — any Gogma Artian rolls any set or group skill except Festival Spirit, Prayers and Master of the Fist. RNG is seeded by the base element. SnS Attack Focus is pure raw, so the element sleeps — the element choice follows farm preference (whichever element drops more easily from AT Gogmazios).
Active set/group bonuses
- Rathalos's Flare (G. Rathalos β 2pc — helm + vambraces). ~20% proc rate × ~40 fire dmg per hit. SnS sustained hitrate ~3 hits/s = ~24 fire DPS = 6-8% sustained DPS over baseline. Amplified vs AT Jin Dahaad (ice, fire 3-star) and AT Gogmazios (tar, fire 2-star); neutral vs AT Arkveld; reduced vs AT Nu Udra.
- Jin Dahaad's Revolt (Dahaad γ 2pc — mail + coil). +25 raw for ~60s after a trigger. Triggers: webbed, frostblight, pinned, or Power Clash. SnS has direct access via the Perfect Guard loop — effective uptime ~30-60% over a 5-8 min hunt with 2-4 PG triggers.
- Black Eclipse I (Gore 2pc via weapon-as-piece). Forced Frenzy at the start of combat; after curing it via Antivirus 3, stacks +25% aff for ~30s.
- Lord's Soul 3pc. Guts (survive one lethal hit roughly every ~3 min) + the group-skill bonus.
Reinforcement — 2× Attack EX + 2× Affinity EX + 1× Sharpness I
Peak affinity calculation for this set (-10 base + 50 WEX + 30 MM + 15 Agitator = +85% peak, with 15pp of headroom to the 100% cap): the set doesn't saturate. Extra Aff EX keeps its full value off-peak, while a raw-heavy alternative loses sustained DPS once weighted between peak (40%) and off-peak (60%) windows.
Canonical principle: the reinforcement pattern is a function of the set, not a universal rule. Calculate peak affinity before choosing between Attack-heavy and Affinity-heavy.
RNG fallback: if EX won't roll, swap in an extra III (same layout: 2× each + 1 Sharpness I). DPS drops ~8-12% at the ceiling, but the build stays functional.
Charm — Exploiter III default
Exploiter Charm III (WEX +3) delivers the WEX 5 cap directly (2 base + 3 charm) without Tenderizer Jewels occupying [3] slots. It frees the weapon's 3 [3] slots for Critical III (CB 3) + Attack III (AB 3) + Mastery (MT 1), and the Gore Greaves β [3] for a Flayer Jewel (Flayer 3).
Optional upgrade via a Golden Age Charm (Appraised RNG, Melding Pot or HR100+ drop):
- Rarity 8 — WEX 2-3 + a weapon-skill Attack Boost + a [3] slot. Frees the weapon slot for a 4th high-value deco (Expert III or a 2nd Tenderizer to match WEX 5 without the charm).
- Rarity 7-8 — WEX 1-2 + Antivirus 1-2 + a [1-2] slot. Combines with 1 Tenderizer to match WEX 5 and frees a [1] slot for Sheath or Sane.
Don't farm the RNG before closing the rest.
Native skills and the super-peak window
Guts (Lord's Soul 3pc) — survive one lethal hit. With Guts active, SnS can run an aggressive full-combo Perfect Rush without fearing a one-shot in rage windows — especially vs AT Arkveld (long tail-slam + aerial sequences).
Antivirus 3 speeds up curing the forced Black Eclipse Frenzy — after the cure, +25% aff for ~30s enters the stack.
Super-peak window (mantle stacked + freshly-cured Frenzy + rage + wound + full stamina): theoretical affinity pushes to +135%, capped at 100%. In that transient 30-60s window per hunt, open a full-commit Perfect Rush and use Guts as a safety net for the cash-out.
Mantle and jewel allocation
Corrupted Mantle (90s duration / 600s cd / +5%→+30% aff stacked / +~4.5% raw post-buff) is the ideal mantle. The high hitrate sustains the stacks comfortably; the HP drain is offset by the weapon's natural aggression. The mantle doesn't occupy a composition slot — a pure +1.95pp sustained gain at no cost.
Tool Specialist 5 rejected. A TS5 cap consumes 100% of the [2]-slot budget (5× Maintenance Jewel), sacrificing MM3 (+7.7pp) + Counterstrike 2 (+2-3pp). Net trade-off: -8.7pp sustained DPS to swap MM3+CS2 for TS5. The discrepancy with informal feedback ("felt like the same damage in 1 hunt") is natural variance — you need 10+ paired hunts to separate signal.
Matchups
- AT Gogmazios (fire 2-star). Dream matchup. Amplified Flare becomes a 10-14% DPS contribution, PG against telegraphs triggers Revolt consistently, and the Gore Frenzy never fails.
- AT Jin Dahaad (fire 3-star, applies frostblight). Also a dream matchup. Heavily amplified Flare, and natural frostblight triggers Revolt without needing Power Clash.
- AT Arkveld. Good. Clear hitzones for WEX 5, the aggro sequence triggers PG + Power Clash, neutral Flare, and Guts covers the punish windows.
- AT Nu Udra (fire neutral/resistant). An ok matchup, but reduced Flare — the build drops to baseline (loses ~6-8% of the Rathalos upside). Consider an elemental variant for extensive farming.
Team synergies
- Hunting Horn with Attack Up (L). Amplifies Agitator 5 + MM 3 in the rage window (+10% raw multiplies the affinity stack).
- Lance/Gunlance Offensive Guard 3. Redirects aggro, freeing SnS for Perfect Rush without competing for PG windows.
- Avoid 2× SnS. Competition for wound management and stagger lock.
Ideal party: 1× SnS + 1× HH buffer + 1× Lance/GL tank + 1× flexible damage dealer (LS/GS/DB).
Farm path
- Kyrie Verd. Verdoloto R8 Artian base (Tempered Artian HR80+) → upgrade via blacksmith (30,000z + 3 Tarred Devices from AT Gogmazios) → pick Attack Focus → roll Gore Tyranny + Lord's Soul.
- G. Rathalos Helm β + Vambraces β. Tempered Guardian Rathalos (recurring TU3+ event quests).
- Dahaad Shardmail γ + Shardcoil γ. AT Jin Dahaad (the Freedom from Solitude event or Tempered HR100+).
- Gore Greaves β. Tempered Gore Magala HR50+.
- Reinforcements. 2× Atk EX + 2× Aff EX + 1× Sharp I via Gogma re-roll (Mutated Armament drops, RNG seeded by element).
- Decorations. 1× critical-jewel-iii-3, 1× attack-jewel-iii-3, 1× mastery-jewel-3, 1× flayer-jewel-3, 3× mighty-jewel-2, 2× counter-jewel-2, 2× sane-jewel-1, 3× sheath-jewel-1.
Target profile
A generalist endgame AT pick for patch 1.041 — AT Gogmazios and AT Jin Dahaad are the dream, AT Arkveld is good, AT Nu Udra a fallback. Elemental variants are archived as target-specific for extensive farming of fire-resistant monsters.